One day," so the Bakugan story goes, "cards began to fall from the sky and were picked up by kids all over the world. The cards featured different characters, different environments, and different powers. ...these cards actually corresponded to an alternate world called Vestroia."[4]
"...we invented a wicked new game we called Bakugan," explained the leader of Vestoria's young Battle Brawlers. "That's when the power of the cards was revealed. Each one held its own battling beast.... The battles were intense, and if you chose the wrong card, you lost it and the beast inside."[5]
"...the beast inside!" Those words brought to mind some troubling email letters I've received from embattled teens and young adults. Like the Canadian women, they actually felt as if they had uncontrollable beasts inside. Their descriptions of inner battles -- the nightmarish consequences of obsession with occult role-playing games -- were heartbreaking. They couldn't stop playing -- or block out the frightening images planted in their minds! Nor could they find faithful Christians in their communities who would guide them toward freedom!
Too late, they discovered that the seductive journey into occult bondage is far smoother than the road back out to freedom. Yet, few see the dangers of the following progression:
1. Commanding supernatural power through the imagination.
2. Craving more dark thrills -- while increasingly bored with actual reality.
3. Suffering the mental, emotional and spiritual consequences of trusting the occult.[6]
Post-Christian blindness
The Bible tells us that "the weapons of our warfare are... mighty in God for pulling down strongholds, casting down arguments and every high thing that exalts itself against the knowledge of God." (2 Corinthians 10:4-5) Our main weapon, of course, is the "Sword of the Spirit, the Word of God." Our children need to know His Word, then exercise faith in His timeless guidelines. But those truths are fast fading from the public square, and deceptions -- more enticing, acceptable and pervasive than ever -- are filling the gap!
The weapons used by Bakugan warriors are totally contrary to God's ways. Based on the ancient Chinese force called Ch'i, they flow from the same source as every other occult weapon. Ch'i (or Ki, Prana, etc.) is merely the Eastern label for the spiritual forces once commanded by Canaanite sorcerers, Babylonian magicians, mediaeval alchemists, and secret societies throughout history.[7]
Their magic is linked to the forcefulness of the human will. It involves mental concentration and firm commands that enable occultists to "cast spells" and "do magic" without hesitation or moral consideration.
Magic is easy, according to Wiccan author Starhawk, founder of the Covenant of the Goddess. All it takes is "four basic abilities: relaxation, concentration, visualization, and projection."[8] The last step means projecting energy by moving one's mental images with the human will and imagination.
The signs and symbols of magic
Notice the tension between opposing powers in this description of Bakugan's cosmos:
"Vestroia is a vast dimension comprised of [six]... worlds: Fire, Earth, Light, Darkness, Water and Wind. At the very centre of this universe there are two opposing energy cores: THE INFINITY CORE, the source of all positive energy, and THE SILENT CORE, the source of all negative energy. Throughout history, these two opposing forces had maintained the balance of equilibrium..."[4]
Notice how this philosophy clashes with God's Truth: There is no balance or equilibrium between the eternal Kingdom of our holy God and Satan's temporary domain!
Yet two symbols illustrate the lie: the quartered circle and the yin yang.
You may remember the "sacred circle" of Wiccan and Native American spirituality. Its four dividing lines point from the center to the "spirits" of the north, east, south, and west -- and to the four basic elements: fire, earth, water and wind (or air).
Those "spirits" are similar to Vestoria's spiritual domains. Their connections to China's blend of Taoism, Confucianism, Buddhism, and folk religions are described in An Encyclopedia of Religion:
"The eternal oscillation of yin and yang gives rise to the material universe through their Five Agents of Water, Fire, Wood, Metal, and Earth.... The religious movement flourishing from the first century B.C. to the fourth century A.D. ... involved divination, alchemy, and the belief in immortals..."[10]
"Taoism is a rich reservoir of superstitions. It has... incorporated and elaborated divination... fortune telling, witchcraft, astrology, communication with the dead, and many others.... [It ] relies on charms and magic formulas."[10]
Does that remind you of God's warning in Deuteronomy 18:9-14? It tells us to shun all those practices. Don't even imagine them!
"You shall not learn to follow the abominations of those nations. There shall not be found among you anyone who ... practices witchcraft, or a soothsayer, or one who interprets omens, or a sorcerer, or one who conjures spells, or a medium, or a spiritist, or one who calls up the dead. For all who do these things are an abomination to the Lord..."
"They... walked in the counsels and in the imagination of their evil heart..." Jeremiah 7:24
Eastern and Western occultism have mingled for at least two millennia. But what used to be a trickle has now become a flood. Even churches are welcoming the mysteries that secret societies and Taoist alchemists once hid so well.
Westerners raised in a "safe" Christian culture tend to discount the source of these powers. America, like Europe, has conveniently shut its eyes to occult realities that faded from sight with the spread of Christianity. Now those dark realities are returning with a vengeance.[11] [See "How the occult is changing the Church"]
Deceptive light and inconceivable darkness
The Bakugan universe is divided into six domains -- each represented by a corresponding symbol. These domains break down into three sets of yin-yang opposites: Fire and Earth, Light and Darkness, Water and Wind [or air]. Each has a corresponding symbol: Red for "Fire" and black for "Darkness." "Light" is linked to a white pentacle inside a circle. These three examples alone should raise concerns about the tempting values taught to young fans:
Fire [Pyrus]: The Red Bakugan. "[Dan is] Obsessed with being the number one Bakugan Brawler in the world... His guardian Dragonoid (...Drago - pictured) is a force to be reckoned.... The Pyrus player will use every avenue open to them to crush you...."
Darkness: The Black Bakugan. "They thrive on battles hidden in the shadows, for this is where they draw their strength.... Once a Bakugan is sucked into the Doom Dimension, there is no coming back.... The bottom line is, Darkus is evil but fun."
Light [Haos]: The White Bakugan. "With this power, the Haos Bakugan have mastered the rare and unique ability to manipulate and control light and energy, leaving their opponents dazed and defeated."[12]
The six symbols are shown in a complex circular symbol similar to an image [pictured here] from a kabalistic Tarot card in a deck designed by the infamous occultist, Aleister Crowley. While Crowley's six discs have different meanings, both of these complex symbols [Bakugan's and Crowley's] place the six discs on the edges of a six-sided hexagon -- a shape common to kabalistic art.[13]